About
I am Abdelkarim, a full-stack AI developer in Italy. I came to it through computational neuroscience, which is a longer way round than most and leaves you with one useful habit: treating a system you built as something to be measured rather than something you already understand.
The portraits
Each one is a dataset turned into a single form. Most are my own logged data: a run, a week of training, ninety days of eating, a month of meetings, the hours spent waiting. Some are real data from elsewhere, like one day of Rome’s air. Some are synthetic, like a night of sleep grown from a seed so that it can be rebuilt exactly. The forms are not illustrations of the data. They are what the measurements turned out to look like.
The graphics
Light, glass and solids, rendered on the GPU in your browser. The first few answer to a cursor or a finger: a lamp you carry, a light that arrives a beat after you. The later ones are loops, rendered frame by frame from the same code, not recorded off a screen.
The exercises
Driven by your hands through the camera, running entirely in your browser. They ask you to do something rather than read something. The claim each one makes is only available to somebody who tries it, which is either the whole point or a design flaw, and I have decided it is the point.
The games
One input each: a tap, a hold or a drag. There are no levels, and nothing speeds up to beat you. Each run ends on a card with the numbers that decided it, and most set yours beside something the game kept out of sight while you played.
Contact
For anything about the pieces here: versethera@versethera.com.
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